YuvConverter.smali
.class Lorg/webrtc/ali/YuvConverter;
.super Ljava/lang/Object;
.source "YuvConverter.java"
# static fields
.field private static final DEVICE_RECTANGLE:Ljava/nio/FloatBuffer;
.field private static final FRAGMENT_SHADER:Ljava/lang/String; = "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 interp_tc;\n\nuniform samplerExternalOES oesTex;\nuniform vec2 xUnit;\nuniform vec4 coeffs;\n\nvoid main() {\n gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc - 1.5 * xUnit).rgb);\n gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc - 0.5 * xUnit).rgb);\n gl_FragColor.b = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc + 0.5 * xUnit).rgb);\n gl_FragColor.a = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc + 1.5 * xUnit).rgb);\n}\n"
.field private static final TEXTURE_RECTANGLE:Ljava/nio/FloatBuffer;
.field private static final VERTEX_SHADER:Ljava/lang/String; = "varying vec2 interp_tc;\nattribute vec4 in_pos;\nattribute vec4 in_tc;\n\nuniform mat4 texMatrix;\n\nvoid main() {\n gl_Position = in_pos;\n interp_tc = (texMatrix * in_tc).xy;\n}\n"
# instance fields
.field private final coeffsLoc:I
.field private released:Z
.field private final shader:Lorg/webrtc/ali/GlShader;
.field private final texMatrixLoc:I
.field private final textureFrameBuffer:Lorg/webrtc/ali/GlTextureFrameBuffer;
.field private final threadChecker:Lorg/webrtc/ali/ThreadUtils$ThreadChecker;
.field private final xUnitLoc:I
# direct methods
.method static constructor <clinit>()V
.registers 2
.line 25
const/16 v0, 0x8
new-array v1, v0, [F
fill-array-data v1, :array_1a
invoke-static {v1}, Lorg/webrtc/ali/GlUtil;->createFloatBuffer([F)Ljava/nio/FloatBuffer;
move-result-object v1
sput-object v1, Lorg/webrtc/ali/YuvConverter;->DEVICE_RECTANGLE:Ljava/nio/FloatBuffer;
.line 33
new-array v0, v0, [F
fill-array-data v0, :array_2e
invoke-static {v0}, Lorg/webrtc/ali/GlUtil;->createFloatBuffer([F)Ljava/nio/FloatBuffer;
move-result-object v0
sput-object v0, Lorg/webrtc/ali/YuvConverter;->TEXTURE_RECTANGLE:Ljava/nio/FloatBuffer;
return-void
nop
:array_1a
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
:array_2e
.array-data 4
0x0
0x0
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>()V
.registers 5
.line 94
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 88
new-instance v0, Lorg/webrtc/ali/ThreadUtils$ThreadChecker;
invoke-direct {v0}, Lorg/webrtc/ali/ThreadUtils$ThreadChecker;-><init>()V
iput-object v0, p0, Lorg/webrtc/ali/YuvConverter;->threadChecker:Lorg/webrtc/ali/ThreadUtils$ThreadChecker;
.line 89
const/4 v1, 0x0
iput-boolean v1, p0, Lorg/webrtc/ali/YuvConverter;->released:Z
.line 95
invoke-virtual {v0}, Lorg/webrtc/ali/ThreadUtils$ThreadChecker;->checkIsOnValidThread()V
.line 96
new-instance v0, Lorg/webrtc/ali/GlTextureFrameBuffer;
const/16 v2, 0x1908
invoke-direct {v0, v2}, Lorg/webrtc/ali/GlTextureFrameBuffer;-><init>(I)V
iput-object v0, p0, Lorg/webrtc/ali/YuvConverter;->textureFrameBuffer:Lorg/webrtc/ali/GlTextureFrameBuffer;
.line 97
new-instance v0, Lorg/webrtc/ali/GlShader;
const-string v2, "varying vec2 interp_tc;\nattribute vec4 in_pos;\nattribute vec4 in_tc;\n\nuniform mat4 texMatrix;\n\nvoid main() {\n gl_Position = in_pos;\n interp_tc = (texMatrix * in_tc).xy;\n}\n"
const-string v3, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 interp_tc;\n\nuniform samplerExternalOES oesTex;\nuniform vec2 xUnit;\nuniform vec4 coeffs;\n\nvoid main() {\n gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc - 1.5 * xUnit).rgb);\n gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc - 0.5 * xUnit).rgb);\n gl_FragColor.b = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc + 0.5 * xUnit).rgb);\n gl_FragColor.a = coeffs.a + dot(coeffs.rgb,\n texture2D(oesTex, interp_tc + 1.5 * xUnit).rgb);\n}\n"
invoke-direct {v0, v2, v3}, Lorg/webrtc/ali/GlShader;-><init>(Ljava/lang/String;Ljava/lang/String;)V
iput-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
.line 98
invoke-virtual {v0}, Lorg/webrtc/ali/GlShader;->useProgram()V
.line 99
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
const-string v2, "texMatrix"
invoke-virtual {v0, v2}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v0
iput v0, p0, Lorg/webrtc/ali/YuvConverter;->texMatrixLoc:I
.line 100
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
const-string v2, "xUnit"
invoke-virtual {v0, v2}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v0
iput v0, p0, Lorg/webrtc/ali/YuvConverter;->xUnitLoc:I
.line 101
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
const-string v2, "coeffs"
invoke-virtual {v0, v2}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v0
iput v0, p0, Lorg/webrtc/ali/YuvConverter;->coeffsLoc:I
.line 102
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
const-string v2, "oesTex"
invoke-virtual {v0, v2}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v0
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glUniform1i(II)V
.line 103
const-string v0, "Initialize fragment shader uniform values."
invoke-static {v0}, Lorg/webrtc/ali/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
.line 105
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
sget-object v1, Lorg/webrtc/ali/YuvConverter;->DEVICE_RECTANGLE:Ljava/nio/FloatBuffer;
const/4 v2, 0x2
const-string v3, "in_pos"
invoke-virtual {v0, v3, v2, v1}, Lorg/webrtc/ali/GlShader;->setVertexAttribArray(Ljava/lang/String;ILjava/nio/FloatBuffer;)V
.line 108
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
sget-object v1, Lorg/webrtc/ali/YuvConverter;->TEXTURE_RECTANGLE:Ljava/nio/FloatBuffer;
const-string v3, "in_tc"
invoke-virtual {v0, v3, v2, v1}, Lorg/webrtc/ali/GlShader;->setVertexAttribArray(Ljava/lang/String;ILjava/nio/FloatBuffer;)V
.line 109
return-void
.end method
# virtual methods
.method public convert(Ljava/nio/ByteBuffer;IIII[F)V
.registers 28
.param p1, "buf" # Ljava/nio/ByteBuffer;
.param p2, "width" # I
.param p3, "height" # I
.param p4, "stride" # I
.param p5, "srcTextureId" # I
.param p6, "transformMatrix" # [F
.line 113
move-object/from16 v0, p0
move/from16 v1, p2
move/from16 v2, p3
move/from16 v3, p4
iget-object v4, v0, Lorg/webrtc/ali/YuvConverter;->threadChecker:Lorg/webrtc/ali/ThreadUtils$ThreadChecker;
invoke-virtual {v4}, Lorg/webrtc/ali/ThreadUtils$ThreadChecker;->checkIsOnValidThread()V
.line 114
iget-boolean v4, v0, Lorg/webrtc/ali/YuvConverter;->released:Z
if-nez v4, :cond_120
.line 147
rem-int/lit8 v4, v3, 0x8
if-nez v4, :cond_116
.line 150
if-lt v3, v1, :cond_10c
.line 154
add-int/lit8 v4, v1, 0x3
const/4 v5, 0x4
div-int/2addr v4, v5
.line 155
.local v4, "y_width":I
add-int/lit8 v6, v1, 0x7
div-int/lit8 v6, v6, 0x8
.line 156
.local v6, "uv_width":I
add-int/lit8 v7, v2, 0x1
div-int/lit8 v7, v7, 0x2
.line 157
.local v7, "uv_height":I
add-int v8, v2, v7
.line 158
.local v8, "total_height":I
mul-int v9, v3, v8
.line 160
.local v9, "size":I
invoke-virtual/range {p1 .. p1}, Ljava/nio/ByteBuffer;->capacity()I
move-result v10
if-lt v10, v9, :cond_102
.line 165
nop
.line 166
invoke-static {}, Lorg/webrtc/ali/RendererCommon;->verticalFlipMatrix()[F
move-result-object v10
move-object/from16 v11, p6
invoke-static {v11, v10}, Lorg/webrtc/ali/RendererCommon;->multiplyMatrices([F[F)[F
move-result-object v10
.line 168
.end local p6 # "transformMatrix":[F
.local v10, "transformMatrix":[F
div-int/lit8 v15, v3, 0x4
.line 169
.local v15, "frameBufferWidth":I
move v14, v8
.line 170
.local v14, "frameBufferHeight":I
iget-object v11, v0, Lorg/webrtc/ali/YuvConverter;->textureFrameBuffer:Lorg/webrtc/ali/GlTextureFrameBuffer;
invoke-virtual {v11, v15, v14}, Lorg/webrtc/ali/GlTextureFrameBuffer;->setSize(II)V
.line 173
iget-object v11, v0, Lorg/webrtc/ali/YuvConverter;->textureFrameBuffer:Lorg/webrtc/ali/GlTextureFrameBuffer;
invoke-virtual {v11}, Lorg/webrtc/ali/GlTextureFrameBuffer;->getFrameBufferId()I
move-result v11
const v13, 0x8d40
invoke-static {v13, v11}, Landroid/opengl/GLES20;->glBindFramebuffer(II)V
.line 174
const-string v11, "glBindFramebuffer"
invoke-static {v11}, Lorg/webrtc/ali/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
.line 176
const v11, 0x84c0
invoke-static {v11}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 177
const v12, 0x8d65
move/from16 v11, p5
invoke-static {v12, v11}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 178
iget v12, v0, Lorg/webrtc/ali/YuvConverter;->texMatrixLoc:I
const/4 v13, 0x1
const/4 v11, 0x0
invoke-static {v12, v13, v11, v10, v11}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
.line 181
invoke-static {v11, v11, v4, v2}, Landroid/opengl/GLES20;->glViewport(IIII)V
.line 183
iget v12, v0, Lorg/webrtc/ali/YuvConverter;->xUnitLoc:I
aget v17, v10, v11
int-to-float v5, v1
div-float v5, v17, v5
aget v17, v10, v13
int-to-float v13, v1
div-float v13, v17, v13
invoke-static {v12, v5, v13}, Landroid/opengl/GLES20;->glUniform2f(IFF)V
.line 187
iget v5, v0, Lorg/webrtc/ali/YuvConverter;->coeffsLoc:I
const v12, 0x3e991687 # 0.299f
const v13, 0x3f1645a2 # 0.587f
const v11, 0x3de978d5 # 0.114f
move/from16 v19, v4
.end local v4 # "y_width":I
.local v19, "y_width":I
const/4 v4, 0x0
invoke-static {v5, v12, v13, v11, v4}, Landroid/opengl/GLES20;->glUniform4f(IFFFF)V
.line 188
const/4 v4, 0x5
const/4 v5, 0x4
const/4 v11, 0x0
invoke-static {v4, v11, v5}, Landroid/opengl/GLES20;->glDrawArrays(III)V
.line 191
invoke-static {v11, v2, v6, v7}, Landroid/opengl/GLES20;->glViewport(IIII)V
.line 193
iget v5, v0, Lorg/webrtc/ali/YuvConverter;->xUnitLoc:I
aget v12, v10, v11
const/high16 v11, 0x40000000 # 2.0f
mul-float v12, v12, v11
int-to-float v13, v1
div-float/2addr v12, v13
const/4 v13, 0x1
aget v13, v10, v13
mul-float v13, v13, v11
int-to-float v11, v1
div-float/2addr v13, v11
invoke-static {v5, v12, v13}, Landroid/opengl/GLES20;->glUniform2f(IFF)V
.line 195
iget v5, v0, Lorg/webrtc/ali/YuvConverter;->coeffsLoc:I
const v11, -0x41d2f1aa # -0.169f
const v12, -0x4156872b # -0.331f
const/high16 v13, 0x3f000000 # 0.5f
const v4, 0x3eff7cee # 0.499f
invoke-static {v5, v11, v12, v4, v13}, Landroid/opengl/GLES20;->glUniform4f(IFFFF)V
.line 196
const/4 v5, 0x5
const/4 v11, 0x4
const/4 v12, 0x0
invoke-static {v5, v12, v11}, Landroid/opengl/GLES20;->glDrawArrays(III)V
.line 199
div-int/lit8 v5, v3, 0x8
invoke-static {v5, v2, v6, v7}, Landroid/opengl/GLES20;->glViewport(IIII)V
.line 200
iget v5, v0, Lorg/webrtc/ali/YuvConverter;->coeffsLoc:I
const v11, -0x4129fbe7 # -0.418f
const v12, -0x42597f63 # -0.0813f
invoke-static {v5, v4, v11, v12, v13}, Landroid/opengl/GLES20;->glUniform4f(IFFFF)V
.line 201
const/4 v4, 0x5
const/4 v5, 0x4
const/4 v11, 0x0
invoke-static {v4, v11, v5}, Landroid/opengl/GLES20;->glDrawArrays(III)V
.line 203
const/4 v4, 0x0
const/4 v12, 0x0
const/16 v5, 0x1908
const/16 v17, 0x1401
const/4 v13, 0x0
move v11, v4
const v4, 0x8d65
const/4 v4, 0x0
move v13, v15
move/from16 v18, v14
.end local v14 # "frameBufferHeight":I
.local v18, "frameBufferHeight":I
move/from16 v20, v15
.end local v15 # "frameBufferWidth":I
.local v20, "frameBufferWidth":I
move v15, v5
move/from16 v16, v17
move-object/from16 v17, p1
invoke-static/range {v11 .. v17}, Landroid/opengl/GLES20;->glReadPixels(IIIIIILjava/nio/Buffer;)V
.line 206
const-string v5, "YuvConverter.convert"
invoke-static {v5}, Lorg/webrtc/ali/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
.line 209
const v5, 0x8d40
invoke-static {v5, v4}, Landroid/opengl/GLES20;->glBindFramebuffer(II)V
.line 210
const/16 v5, 0xde1
invoke-static {v5, v4}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 214
const v5, 0x8d65
invoke-static {v5, v4}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 215
return-void
.line 161
.end local v10 # "transformMatrix":[F
.end local v18 # "frameBufferHeight":I
.end local v19 # "y_width":I
.end local v20 # "frameBufferWidth":I
.restart local v4 # "y_width":I
.restart local p6 # "transformMatrix":[F
:cond_102
move/from16 v19, v4
.end local v4 # "y_width":I
.restart local v19 # "y_width":I
new-instance v4, Ljava/lang/IllegalArgumentException;
const-string v5, "YuvConverter.convert called with too small buffer"
invoke-direct {v4, v5}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v4
.line 151
.end local v6 # "uv_width":I
.end local v7 # "uv_height":I
.end local v8 # "total_height":I
.end local v9 # "size":I
.end local v19 # "y_width":I
:cond_10c
move-object/from16 v11, p6
new-instance v4, Ljava/lang/IllegalArgumentException;
const-string v5, "Invalid stride, must >= width"
invoke-direct {v4, v5}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v4
.line 148
:cond_116
move-object/from16 v11, p6
new-instance v4, Ljava/lang/IllegalArgumentException;
const-string v5, "Invalid stride, must be a multiple of 8"
invoke-direct {v4, v5}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v4
.line 115
:cond_120
move-object/from16 v11, p6
new-instance v4, Ljava/lang/IllegalStateException;
const-string v5, "YuvConverter.convert called on released object"
invoke-direct {v4, v5}, Ljava/lang/IllegalStateException;-><init>(Ljava/lang/String;)V
throw v4
.end method
.method public release()V
.registers 2
.line 218
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->threadChecker:Lorg/webrtc/ali/ThreadUtils$ThreadChecker;
invoke-virtual {v0}, Lorg/webrtc/ali/ThreadUtils$ThreadChecker;->checkIsOnValidThread()V
.line 219
const/4 v0, 0x1
iput-boolean v0, p0, Lorg/webrtc/ali/YuvConverter;->released:Z
.line 220
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->shader:Lorg/webrtc/ali/GlShader;
invoke-virtual {v0}, Lorg/webrtc/ali/GlShader;->release()V
.line 221
iget-object v0, p0, Lorg/webrtc/ali/YuvConverter;->textureFrameBuffer:Lorg/webrtc/ali/GlTextureFrameBuffer;
invoke-virtual {v0}, Lorg/webrtc/ali/GlTextureFrameBuffer;->release()V
.line 222
return-void
.end method