GlRectDrawer.smali
.class public Lorg/webrtc/ali/GlRectDrawer;
.super Ljava/lang/Object;
.source "GlRectDrawer.java"
# interfaces
.implements Lorg/webrtc/ali/RendererCommon$GlDrawer;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lorg/webrtc/ali/GlRectDrawer$Shader;
}
.end annotation
# static fields
.field private static final FULL_RECTANGLE_BUF:Ljava/nio/FloatBuffer;
.field private static final FULL_RECTANGLE_TEX_BUF:Ljava/nio/FloatBuffer;
.field private static final OES_FRAGMENT_SHADER_STRING:Ljava/lang/String; = "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 interp_tc;\n\nuniform samplerExternalOES oes_tex;\n\nvoid main() {\n gl_FragColor = texture2D(oes_tex, interp_tc);\n}\n"
.field private static final RGB_FRAGMENT_SHADER_STRING:Ljava/lang/String; = "precision mediump float;\nvarying vec2 interp_tc;\n\nuniform sampler2D rgb_tex;\n\nvoid main() {\n gl_FragColor = texture2D(rgb_tex, interp_tc);\n}\n"
.field private static final VERTEX_SHADER_STRING:Ljava/lang/String; = "varying vec2 interp_tc;\nattribute vec4 in_pos;\nattribute vec4 in_tc;\n\nuniform mat4 texMatrix;\n\nvoid main() {\n gl_Position = in_pos;\n interp_tc = (texMatrix * in_tc).xy;\n}\n"
.field private static final YUV_FRAGMENT_SHADER_STRING:Ljava/lang/String; = "precision mediump float;\nvarying vec2 interp_tc;\n\nuniform sampler2D y_tex;\nuniform sampler2D u_tex;\nuniform sampler2D v_tex;\n\nvoid main() {\n float y = texture2D(y_tex, interp_tc).r;\n float u = texture2D(u_tex, interp_tc).r - 0.5;\n float v = texture2D(v_tex, interp_tc).r - 0.5;\n gl_FragColor = vec4(y + 1.403 * v, y - 0.344 * u - 0.714 * v, y + 1.77 * u, 1);\n}\n"
# instance fields
.field private final shaders:Ljava/util/Map;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/Map<",
"Ljava/lang/String;",
"Lorg/webrtc/ali/GlRectDrawer$Shader;",
">;"
}
.end annotation
.end field
# direct methods
.method static constructor <clinit>()V
.registers 2
.line 83
const/16 v0, 0x8
new-array v1, v0, [F
fill-array-data v1, :array_1a
invoke-static {v1}, Lorg/webrtc/ali/GlUtil;->createFloatBuffer([F)Ljava/nio/FloatBuffer;
move-result-object v1
sput-object v1, Lorg/webrtc/ali/GlRectDrawer;->FULL_RECTANGLE_BUF:Ljava/nio/FloatBuffer;
.line 91
new-array v0, v0, [F
fill-array-data v0, :array_2e
invoke-static {v0}, Lorg/webrtc/ali/GlUtil;->createFloatBuffer([F)Ljava/nio/FloatBuffer;
move-result-object v0
sput-object v0, Lorg/webrtc/ali/GlRectDrawer;->FULL_RECTANGLE_TEX_BUF:Ljava/nio/FloatBuffer;
return-void
nop
:array_1a
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
:array_2e
.array-data 4
0x0
0x0
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>()V
.registers 2
.line 26
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 109
new-instance v0, Ljava/util/IdentityHashMap;
invoke-direct {v0}, Ljava/util/IdentityHashMap;-><init>()V
iput-object v0, p0, Lorg/webrtc/ali/GlRectDrawer;->shaders:Ljava/util/Map;
return-void
.end method
.method private drawRectangle(IIII)V
.registers 8
.param p1, "x" # I
.param p2, "y" # I
.param p3, "width" # I
.param p4, "height" # I
.line 165
invoke-static {p1, p2, p3, p4}, Landroid/opengl/GLES20;->glViewport(IIII)V
.line 166
const/4 v0, 0x5
const/4 v1, 0x0
const/4 v2, 0x4
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glDrawArrays(III)V
.line 167
return-void
.end method
.method private prepareShader(Ljava/lang/String;[F)V
.registers 10
.param p1, "fragmentShader" # Ljava/lang/String;
.param p2, "texMatrix" # [F
.line 171
iget-object v0, p0, Lorg/webrtc/ali/GlRectDrawer;->shaders:Ljava/util/Map;
invoke-interface {v0, p1}, Ljava/util/Map;->containsKey(Ljava/lang/Object;)Z
move-result v0
const/4 v1, 0x1
const/4 v2, 0x0
if-eqz v0, :cond_13
.line 172
iget-object v0, p0, Lorg/webrtc/ali/GlRectDrawer;->shaders:Ljava/util/Map;
invoke-interface {v0, p1}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lorg/webrtc/ali/GlRectDrawer$Shader;
.local v0, "shader":Lorg/webrtc/ali/GlRectDrawer$Shader;
goto :goto_7f
.line 175
.end local v0 # "shader":Lorg/webrtc/ali/GlRectDrawer$Shader;
:cond_13
new-instance v0, Lorg/webrtc/ali/GlRectDrawer$Shader;
invoke-direct {v0, p1}, Lorg/webrtc/ali/GlRectDrawer$Shader;-><init>(Ljava/lang/String;)V
.line 176
.restart local v0 # "shader":Lorg/webrtc/ali/GlRectDrawer$Shader;
iget-object v3, p0, Lorg/webrtc/ali/GlRectDrawer;->shaders:Ljava/util/Map;
invoke-interface {v3, p1, v0}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 177
iget-object v3, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
invoke-virtual {v3}, Lorg/webrtc/ali/GlShader;->useProgram()V
.line 179
const/4 v3, 0x2
const-string v4, "precision mediump float;\nvarying vec2 interp_tc;\n\nuniform sampler2D y_tex;\nuniform sampler2D u_tex;\nuniform sampler2D v_tex;\n\nvoid main() {\n float y = texture2D(y_tex, interp_tc).r;\n float u = texture2D(u_tex, interp_tc).r - 0.5;\n float v = texture2D(v_tex, interp_tc).r - 0.5;\n gl_FragColor = vec4(y + 1.403 * v, y - 0.344 * u - 0.714 * v, y + 1.77 * u, 1);\n}\n"
if-ne p1, v4, :cond_49
.line 180
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
const-string v5, "y_tex"
invoke-virtual {v4, v5}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v4
invoke-static {v4, v2}, Landroid/opengl/GLES20;->glUniform1i(II)V
.line 181
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
const-string v5, "u_tex"
invoke-virtual {v4, v5}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v4
invoke-static {v4, v1}, Landroid/opengl/GLES20;->glUniform1i(II)V
.line 182
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
const-string v5, "v_tex"
invoke-virtual {v4, v5}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v4
invoke-static {v4, v3}, Landroid/opengl/GLES20;->glUniform1i(II)V
goto :goto_68
.line 183
:cond_49
const-string v4, "precision mediump float;\nvarying vec2 interp_tc;\n\nuniform sampler2D rgb_tex;\n\nvoid main() {\n gl_FragColor = texture2D(rgb_tex, interp_tc);\n}\n"
if-ne p1, v4, :cond_59
.line 184
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
const-string v5, "rgb_tex"
invoke-virtual {v4, v5}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v4
invoke-static {v4, v2}, Landroid/opengl/GLES20;->glUniform1i(II)V
goto :goto_68
.line 185
:cond_59
const-string v4, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 interp_tc;\n\nuniform samplerExternalOES oes_tex;\n\nvoid main() {\n gl_FragColor = texture2D(oes_tex, interp_tc);\n}\n"
if-ne p1, v4, :cond_8a
.line 186
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
const-string v5, "oes_tex"
invoke-virtual {v4, v5}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v4
invoke-static {v4, v2}, Landroid/opengl/GLES20;->glUniform1i(II)V
.line 190
:goto_68
const-string v4, "Initialize fragment shader uniform values."
invoke-static {v4}, Lorg/webrtc/ali/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
.line 192
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
sget-object v5, Lorg/webrtc/ali/GlRectDrawer;->FULL_RECTANGLE_BUF:Ljava/nio/FloatBuffer;
const-string v6, "in_pos"
invoke-virtual {v4, v6, v3, v5}, Lorg/webrtc/ali/GlShader;->setVertexAttribArray(Ljava/lang/String;ILjava/nio/FloatBuffer;)V
.line 193
iget-object v4, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
sget-object v5, Lorg/webrtc/ali/GlRectDrawer;->FULL_RECTANGLE_TEX_BUF:Ljava/nio/FloatBuffer;
const-string v6, "in_tc"
invoke-virtual {v4, v6, v3, v5}, Lorg/webrtc/ali/GlShader;->setVertexAttribArray(Ljava/lang/String;ILjava/nio/FloatBuffer;)V
.line 195
:goto_7f
iget-object v3, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
invoke-virtual {v3}, Lorg/webrtc/ali/GlShader;->useProgram()V
.line 197
iget v3, v0, Lorg/webrtc/ali/GlRectDrawer$Shader;->texMatrixLocation:I
invoke-static {v3, v1, v2, p2, v2}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
.line 198
return-void
.line 188
:cond_8a
new-instance v1, Ljava/lang/IllegalStateException;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
const-string v3, "Unknown fragment shader: "
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v2
invoke-direct {v1, v2}, Ljava/lang/IllegalStateException;-><init>(Ljava/lang/String;)V
throw v1
.end method
# virtual methods
.method public drawOes(I[FIIIIII)V
.registers 11
.param p1, "oesTextureId" # I
.param p2, "texMatrix" # [F
.param p3, "frameWidth" # I
.param p4, "frameHeight" # I
.param p5, "viewportX" # I
.param p6, "viewportY" # I
.param p7, "viewportWidth" # I
.param p8, "viewportHeight" # I
.line 118
const-string v0, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 interp_tc;\n\nuniform samplerExternalOES oes_tex;\n\nvoid main() {\n gl_FragColor = texture2D(oes_tex, interp_tc);\n}\n"
invoke-direct {p0, v0, p2}, Lorg/webrtc/ali/GlRectDrawer;->prepareShader(Ljava/lang/String;[F)V
.line 119
const v0, 0x84c0
invoke-static {v0}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 122
const v0, 0x8d65
invoke-static {v0, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 123
invoke-direct {p0, p5, p6, p7, p8}, Lorg/webrtc/ali/GlRectDrawer;->drawRectangle(IIII)V
.line 124
const/4 v1, 0x0
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 125
return-void
.end method
.method public drawRgb(I[FIIIIII)V
.registers 11
.param p1, "textureId" # I
.param p2, "texMatrix" # [F
.param p3, "frameWidth" # I
.param p4, "frameHeight" # I
.param p5, "viewportX" # I
.param p6, "viewportY" # I
.param p7, "viewportWidth" # I
.param p8, "viewportHeight" # I
.line 134
const-string v0, "precision mediump float;\nvarying vec2 interp_tc;\n\nuniform sampler2D rgb_tex;\n\nvoid main() {\n gl_FragColor = texture2D(rgb_tex, interp_tc);\n}\n"
invoke-direct {p0, v0, p2}, Lorg/webrtc/ali/GlRectDrawer;->prepareShader(Ljava/lang/String;[F)V
.line 135
const v0, 0x84c0
invoke-static {v0}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 136
const/16 v0, 0xde1
invoke-static {v0, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 137
invoke-direct {p0, p5, p6, p7, p8}, Lorg/webrtc/ali/GlRectDrawer;->drawRectangle(IIII)V
.line 139
const/4 v1, 0x0
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 140
return-void
.end method
.method public drawYuv([I[FIIIIII)V
.registers 14
.param p1, "yuvTextures" # [I
.param p2, "texMatrix" # [F
.param p3, "frameWidth" # I
.param p4, "frameHeight" # I
.param p5, "viewportX" # I
.param p6, "viewportY" # I
.param p7, "viewportWidth" # I
.param p8, "viewportHeight" # I
.line 149
const-string v0, "precision mediump float;\nvarying vec2 interp_tc;\n\nuniform sampler2D y_tex;\nuniform sampler2D u_tex;\nuniform sampler2D v_tex;\n\nvoid main() {\n float y = texture2D(y_tex, interp_tc).r;\n float u = texture2D(u_tex, interp_tc).r - 0.5;\n float v = texture2D(v_tex, interp_tc).r - 0.5;\n gl_FragColor = vec4(y + 1.403 * v, y - 0.344 * u - 0.714 * v, y + 1.77 * u, 1);\n}\n"
invoke-direct {p0, v0, p2}, Lorg/webrtc/ali/GlRectDrawer;->prepareShader(Ljava/lang/String;[F)V
.line 151
const/4 v0, 0x0
.local v0, "i":I
:goto_6
const/16 v1, 0xde1
const v2, 0x84c0
const/4 v3, 0x3
if-ge v0, v3, :cond_1a
.line 152
add-int/2addr v2, v0
invoke-static {v2}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 153
aget v2, p1, v0
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 151
add-int/lit8 v0, v0, 0x1
goto :goto_6
.line 155
.end local v0 # "i":I
:cond_1a
invoke-direct {p0, p5, p6, p7, p8}, Lorg/webrtc/ali/GlRectDrawer;->drawRectangle(IIII)V
.line 157
const/4 v0, 0x0
.restart local v0 # "i":I
:goto_1e
if-ge v0, v3, :cond_2c
.line 158
add-int v4, v0, v2
invoke-static {v4}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 159
const/4 v4, 0x0
invoke-static {v1, v4}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 157
add-int/lit8 v0, v0, 0x1
goto :goto_1e
.line 161
.end local v0 # "i":I
:cond_2c
return-void
.end method
.method public release()V
.registers 4
.line 205
iget-object v0, p0, Lorg/webrtc/ali/GlRectDrawer;->shaders:Ljava/util/Map;
invoke-interface {v0}, Ljava/util/Map;->values()Ljava/util/Collection;
move-result-object v0
invoke-interface {v0}, Ljava/util/Collection;->iterator()Ljava/util/Iterator;
move-result-object v0
:goto_a
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v1
if-eqz v1, :cond_1c
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v1
check-cast v1, Lorg/webrtc/ali/GlRectDrawer$Shader;
.line 206
.local v1, "shader":Lorg/webrtc/ali/GlRectDrawer$Shader;
iget-object v2, v1, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
invoke-virtual {v2}, Lorg/webrtc/ali/GlShader;->release()V
.line 207
.end local v1 # "shader":Lorg/webrtc/ali/GlRectDrawer$Shader;
goto :goto_a
.line 208
:cond_1c
iget-object v0, p0, Lorg/webrtc/ali/GlRectDrawer;->shaders:Ljava/util/Map;
invoke-interface {v0}, Ljava/util/Map;->clear()V
.line 209
return-void
.end method