GlRectDrawer$Shader.smali
.class Lorg/webrtc/ali/GlRectDrawer$Shader;
.super Ljava/lang/Object;
.source "GlRectDrawer.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lorg/webrtc/ali/GlRectDrawer;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0xa
name = "Shader"
.end annotation
# instance fields
.field public final glShader:Lorg/webrtc/ali/GlShader;
.field public final texMatrixLocation:I
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method public constructor <init>(Ljava/lang/String;)V
.registers 4
.param p1, "fragmentShader" # Ljava/lang/String;
.line 102
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 103
new-instance v0, Lorg/webrtc/ali/GlShader;
const-string v1, "varying vec2 interp_tc;\nattribute vec4 in_pos;\nattribute vec4 in_tc;\n\nuniform mat4 texMatrix;\n\nvoid main() {\n gl_Position = in_pos;\n interp_tc = (texMatrix * in_tc).xy;\n}\n"
invoke-direct {v0, v1, p1}, Lorg/webrtc/ali/GlShader;-><init>(Ljava/lang/String;Ljava/lang/String;)V
iput-object v0, p0, Lorg/webrtc/ali/GlRectDrawer$Shader;->glShader:Lorg/webrtc/ali/GlShader;
.line 104
const-string v1, "texMatrix"
invoke-virtual {v0, v1}, Lorg/webrtc/ali/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v0
iput v0, p0, Lorg/webrtc/ali/GlRectDrawer$Shader;->texMatrixLocation:I
.line 105
return-void
.end method