Wave$WaveItem.smali
.class Lim/tpelyyftgw/ui/load/style/Wave$WaveItem;
.super Lim/tpelyyftgw/ui/load/sprite/RectSprite;
.source "Wave.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lim/tpelyyftgw/ui/load/style/Wave;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x2
name = "WaveItem"
.end annotation
# instance fields
.field final synthetic this$0:Lim/tpelyyftgw/ui/load/style/Wave;
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method constructor <init>(Lim/tpelyyftgw/ui/load/style/Wave;)V
.registers 2
.line 48
iput-object p1, p0, Lim/tpelyyftgw/ui/load/style/Wave$WaveItem;->this$0:Lim/tpelyyftgw/ui/load/style/Wave;
invoke-direct {p0}, Lim/tpelyyftgw/ui/load/sprite/RectSprite;-><init>()V
.line 49
const p1, 0x3ecccccd # 0.4f
invoke-virtual {p0, p1}, Lim/tpelyyftgw/ui/load/style/Wave$WaveItem;->setScaleY(F)V
.line 50
return-void
.end method
# virtual methods
.method public onCreateAnimation()Landroid/animation/ValueAnimator;
.registers 7
.line 54
const/4 v0, 0x4
new-array v1, v0, [F
fill-array-data v1, :array_3a
.line 55
.local v1, "fractions":[F
new-instance v2, Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;
invoke-direct {v2, p0}, Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;-><init>(Lim/tpelyyftgw/ui/load/sprite/Sprite;)V
new-array v0, v0, [Ljava/lang/Float;
const v3, 0x3ecccccd # 0.4f
invoke-static {v3}, Ljava/lang/Float;->valueOf(F)Ljava/lang/Float;
move-result-object v3
const/4 v4, 0x0
aput-object v3, v0, v4
const/high16 v4, 0x3f800000 # 1.0f
invoke-static {v4}, Ljava/lang/Float;->valueOf(F)Ljava/lang/Float;
move-result-object v4
const/4 v5, 0x1
aput-object v4, v0, v5
const/4 v4, 0x2
aput-object v3, v0, v4
const/4 v4, 0x3
aput-object v3, v0, v4
invoke-virtual {v2, v1, v0}, Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;->scaleY([F[Ljava/lang/Float;)Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;
move-result-object v0
.line 56
const-wide/16 v2, 0x4b0
invoke-virtual {v0, v2, v3}, Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;->duration(J)Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;
move-result-object v0
.line 57
invoke-virtual {v0, v1}, Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;->easeInOut([F)Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;
move-result-object v0
.line 58
invoke-virtual {v0}, Lim/tpelyyftgw/ui/load/animation/SpriteAnimatorBuilder;->build()Landroid/animation/ObjectAnimator;
move-result-object v0
.line 55
return-object v0
nop
:array_3a
.array-data 4
0x0
0x3e4ccccd # 0.2f
0x3ecccccd # 0.4f
0x3f800000 # 1.0f
.end array-data
.end method