FoldingCube.smali
.class public Lim/tpelyyftgw/ui/load/style/FoldingCube;
.super Lim/tpelyyftgw/ui/load/sprite/SpriteContainer;
.source "FoldingCube.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;
}
.end annotation
# instance fields
.field private wrapContent:Z
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method public constructor <init>()V
.registers 2
.line 17
invoke-direct {p0}, Lim/tpelyyftgw/ui/load/sprite/SpriteContainer;-><init>()V
.line 19
const/4 v0, 0x0
iput-boolean v0, p0, Lim/tpelyyftgw/ui/load/style/FoldingCube;->wrapContent:Z
return-void
.end method
# virtual methods
.method public drawChild(Landroid/graphics/Canvas;)V
.registers 8
.param p1, "canvas" # Landroid/graphics/Canvas;
.line 75
invoke-virtual {p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getBounds()Landroid/graphics/Rect;
move-result-object v0
invoke-virtual {p0, v0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->clipSquare(Landroid/graphics/Rect;)Landroid/graphics/Rect;
move-result-object v0
.line 76
.local v0, "bounds":Landroid/graphics/Rect;
const/4 v1, 0x0
.local v1, "i":I
:goto_9
invoke-virtual {p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildCount()I
move-result v2
if-ge v1, v2, :cond_32
.line 77
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v2
.line 78
.local v2, "count":I
mul-int/lit8 v3, v1, 0x5a
add-int/lit8 v3, v3, 0x2d
int-to-float v3, v3
invoke-virtual {v0}, Landroid/graphics/Rect;->centerX()I
move-result v4
int-to-float v4, v4
invoke-virtual {v0}, Landroid/graphics/Rect;->centerY()I
move-result v5
int-to-float v5, v5
invoke-virtual {p1, v3, v4, v5}, Landroid/graphics/Canvas;->rotate(FFF)V
.line 79
invoke-virtual {p0, v1}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildAt(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;
move-result-object v3
.line 80
.local v3, "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
invoke-virtual {v3, p1}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->draw(Landroid/graphics/Canvas;)V
.line 81
invoke-virtual {p1, v2}, Landroid/graphics/Canvas;->restoreToCount(I)V
.line 76
.end local v2 # "count":I
.end local v3 # "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
add-int/lit8 v1, v1, 0x1
goto :goto_9
.line 83
.end local v1 # "i":I
:cond_32
return-void
.end method
.method protected onBoundsChange(Landroid/graphics/Rect;)V
.registers 10
.param p1, "bounds" # Landroid/graphics/Rect;
.line 40
invoke-super {p0, p1}, Lim/tpelyyftgw/ui/load/sprite/SpriteContainer;->onBoundsChange(Landroid/graphics/Rect;)V
.line 41
invoke-virtual {p0, p1}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->clipSquare(Landroid/graphics/Rect;)Landroid/graphics/Rect;
move-result-object p1
.line 42
invoke-virtual {p1}, Landroid/graphics/Rect;->width()I
move-result v0
invoke-virtual {p1}, Landroid/graphics/Rect;->height()I
move-result v1
invoke-static {v0, v1}, Ljava/lang/Math;->min(II)I
move-result v0
.line 43
.local v0, "size":I
iget-boolean v1, p0, Lim/tpelyyftgw/ui/load/style/FoldingCube;->wrapContent:Z
if-eqz v1, :cond_41
.line 44
mul-int v1, v0, v0
div-int/lit8 v1, v1, 0x2
int-to-double v1, v1
invoke-static {v1, v2}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v1
double-to-int v0, v1
.line 47
invoke-virtual {p1}, Landroid/graphics/Rect;->width()I
move-result v1
sub-int/2addr v1, v0
div-int/lit8 v1, v1, 0x2
.line 48
.local v1, "oW":I
invoke-virtual {p1}, Landroid/graphics/Rect;->height()I
move-result v2
sub-int/2addr v2, v0
div-int/lit8 v2, v2, 0x2
.line 49
.local v2, "oH":I
new-instance v3, Landroid/graphics/Rect;
iget v4, p1, Landroid/graphics/Rect;->left:I
add-int/2addr v4, v1
iget v5, p1, Landroid/graphics/Rect;->top:I
add-int/2addr v5, v2
iget v6, p1, Landroid/graphics/Rect;->right:I
sub-int/2addr v6, v1
iget v7, p1, Landroid/graphics/Rect;->bottom:I
sub-int/2addr v7, v2
invoke-direct {v3, v4, v5, v6, v7}, Landroid/graphics/Rect;-><init>(IIII)V
move-object p1, v3
.line 57
.end local v1 # "oW":I
.end local v2 # "oH":I
:cond_41
iget v1, p1, Landroid/graphics/Rect;->left:I
div-int/lit8 v2, v0, 0x2
add-int/2addr v1, v2
add-int/lit8 v1, v1, 0x1
.line 58
.local v1, "px":I
iget v2, p1, Landroid/graphics/Rect;->top:I
div-int/lit8 v3, v0, 0x2
add-int/2addr v2, v3
add-int/lit8 v2, v2, 0x1
.line 59
.local v2, "py":I
const/4 v3, 0x0
.local v3, "i":I
:goto_50
invoke-virtual {p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildCount()I
move-result v4
if-ge v3, v4, :cond_78
.line 60
invoke-virtual {p0, v3}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildAt(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;
move-result-object v4
.line 61
.local v4, "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
iget v5, p1, Landroid/graphics/Rect;->left:I
iget v6, p1, Landroid/graphics/Rect;->top:I
invoke-virtual {v4, v5, v6, v1, v2}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->setDrawBounds(IIII)V
.line 67
invoke-virtual {v4}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->getDrawBounds()Landroid/graphics/Rect;
move-result-object v5
iget v5, v5, Landroid/graphics/Rect;->right:I
int-to-float v5, v5
invoke-virtual {v4, v5}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->setPivotX(F)V
.line 68
invoke-virtual {v4}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->getDrawBounds()Landroid/graphics/Rect;
move-result-object v5
iget v5, v5, Landroid/graphics/Rect;->bottom:I
int-to-float v5, v5
invoke-virtual {v4, v5}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->setPivotY(F)V
.line 59
.end local v4 # "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
add-int/lit8 v3, v3, 0x1
goto :goto_50
.line 70
.end local v3 # "i":I
:cond_78
return-void
.end method
.method public onCreateChild()[Lim/tpelyyftgw/ui/load/sprite/Sprite;
.registers 5
.line 24
const/4 v0, 0x4
new-array v0, v0, [Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;
.line 26
.local v0, "cubes":[Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;
const/4 v1, 0x0
.local v1, "i":I
:goto_4
array-length v2, v0
if-ge v1, v2, :cond_28
.line 27
new-instance v2, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;
invoke-direct {v2, p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;-><init>(Lim/tpelyyftgw/ui/load/style/FoldingCube;)V
aput-object v2, v0, v1
.line 29
sget v2, Landroid/os/Build$VERSION;->SDK_INT:I
const/16 v3, 0x18
if-lt v2, v3, :cond_1c
.line 30
aget-object v2, v0, v1
mul-int/lit16 v3, v1, 0x12c
invoke-virtual {v2, v3}, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;->setAnimationDelay(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;
goto :goto_25
.line 32
:cond_1c
aget-object v2, v0, v1
mul-int/lit16 v3, v1, 0x12c
add-int/lit16 v3, v3, -0x4b0
invoke-virtual {v2, v3}, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;->setAnimationDelay(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;
.line 26
:goto_25
add-int/lit8 v1, v1, 0x1
goto :goto_4
.line 35
.end local v1 # "i":I
:cond_28
return-object v0
.end method