FoldingCube.smali

.class public Lim/tpelyyftgw/ui/load/style/FoldingCube;
.super Lim/tpelyyftgw/ui/load/sprite/SpriteContainer;
.source "FoldingCube.java"


# annotations
.annotation system Ldalvik/annotation/MemberClasses;
    value = {
        Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;
    }
.end annotation


# instance fields
.field private wrapContent:Z


# direct methods
.method static constructor <clinit>()V
    .registers 1

    return-void
.end method

.method public constructor <init>()V
    .registers 2

    .line 17
    invoke-direct {p0}, Lim/tpelyyftgw/ui/load/sprite/SpriteContainer;-><init>()V

    .line 19
    const/4 v0, 0x0

    iput-boolean v0, p0, Lim/tpelyyftgw/ui/load/style/FoldingCube;->wrapContent:Z

    return-void
.end method


# virtual methods
.method public drawChild(Landroid/graphics/Canvas;)V
    .registers 8
    .param p1, "canvas"    # Landroid/graphics/Canvas;

    .line 75
    invoke-virtual {p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getBounds()Landroid/graphics/Rect;

    move-result-object v0

    invoke-virtual {p0, v0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->clipSquare(Landroid/graphics/Rect;)Landroid/graphics/Rect;

    move-result-object v0

    .line 76
    .local v0, "bounds":Landroid/graphics/Rect;
    const/4 v1, 0x0

    .local v1, "i":I
    :goto_9
    invoke-virtual {p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildCount()I

    move-result v2

    if-ge v1, v2, :cond_32

    .line 77
    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    move-result v2

    .line 78
    .local v2, "count":I
    mul-int/lit8 v3, v1, 0x5a

    add-int/lit8 v3, v3, 0x2d

    int-to-float v3, v3

    invoke-virtual {v0}, Landroid/graphics/Rect;->centerX()I

    move-result v4

    int-to-float v4, v4

    invoke-virtual {v0}, Landroid/graphics/Rect;->centerY()I

    move-result v5

    int-to-float v5, v5

    invoke-virtual {p1, v3, v4, v5}, Landroid/graphics/Canvas;->rotate(FFF)V

    .line 79
    invoke-virtual {p0, v1}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildAt(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;

    move-result-object v3

    .line 80
    .local v3, "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
    invoke-virtual {v3, p1}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->draw(Landroid/graphics/Canvas;)V

    .line 81
    invoke-virtual {p1, v2}, Landroid/graphics/Canvas;->restoreToCount(I)V

    .line 76
    .end local v2    # "count":I
    .end local v3    # "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
    add-int/lit8 v1, v1, 0x1

    goto :goto_9

    .line 83
    .end local v1    # "i":I
    :cond_32
    return-void
.end method

.method protected onBoundsChange(Landroid/graphics/Rect;)V
    .registers 10
    .param p1, "bounds"    # Landroid/graphics/Rect;

    .line 40
    invoke-super {p0, p1}, Lim/tpelyyftgw/ui/load/sprite/SpriteContainer;->onBoundsChange(Landroid/graphics/Rect;)V

    .line 41
    invoke-virtual {p0, p1}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->clipSquare(Landroid/graphics/Rect;)Landroid/graphics/Rect;

    move-result-object p1

    .line 42
    invoke-virtual {p1}, Landroid/graphics/Rect;->width()I

    move-result v0

    invoke-virtual {p1}, Landroid/graphics/Rect;->height()I

    move-result v1

    invoke-static {v0, v1}, Ljava/lang/Math;->min(II)I

    move-result v0

    .line 43
    .local v0, "size":I
    iget-boolean v1, p0, Lim/tpelyyftgw/ui/load/style/FoldingCube;->wrapContent:Z

    if-eqz v1, :cond_41

    .line 44
    mul-int v1, v0, v0

    div-int/lit8 v1, v1, 0x2

    int-to-double v1, v1

    invoke-static {v1, v2}, Ljava/lang/Math;->sqrt(D)D

    move-result-wide v1

    double-to-int v0, v1

    .line 47
    invoke-virtual {p1}, Landroid/graphics/Rect;->width()I

    move-result v1

    sub-int/2addr v1, v0

    div-int/lit8 v1, v1, 0x2

    .line 48
    .local v1, "oW":I
    invoke-virtual {p1}, Landroid/graphics/Rect;->height()I

    move-result v2

    sub-int/2addr v2, v0

    div-int/lit8 v2, v2, 0x2

    .line 49
    .local v2, "oH":I
    new-instance v3, Landroid/graphics/Rect;

    iget v4, p1, Landroid/graphics/Rect;->left:I

    add-int/2addr v4, v1

    iget v5, p1, Landroid/graphics/Rect;->top:I

    add-int/2addr v5, v2

    iget v6, p1, Landroid/graphics/Rect;->right:I

    sub-int/2addr v6, v1

    iget v7, p1, Landroid/graphics/Rect;->bottom:I

    sub-int/2addr v7, v2

    invoke-direct {v3, v4, v5, v6, v7}, Landroid/graphics/Rect;-><init>(IIII)V

    move-object p1, v3

    .line 57
    .end local v1    # "oW":I
    .end local v2    # "oH":I
    :cond_41
    iget v1, p1, Landroid/graphics/Rect;->left:I

    div-int/lit8 v2, v0, 0x2

    add-int/2addr v1, v2

    add-int/lit8 v1, v1, 0x1

    .line 58
    .local v1, "px":I
    iget v2, p1, Landroid/graphics/Rect;->top:I

    div-int/lit8 v3, v0, 0x2

    add-int/2addr v2, v3

    add-int/lit8 v2, v2, 0x1

    .line 59
    .local v2, "py":I
    const/4 v3, 0x0

    .local v3, "i":I
    :goto_50
    invoke-virtual {p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildCount()I

    move-result v4

    if-ge v3, v4, :cond_78

    .line 60
    invoke-virtual {p0, v3}, Lim/tpelyyftgw/ui/load/style/FoldingCube;->getChildAt(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;

    move-result-object v4

    .line 61
    .local v4, "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
    iget v5, p1, Landroid/graphics/Rect;->left:I

    iget v6, p1, Landroid/graphics/Rect;->top:I

    invoke-virtual {v4, v5, v6, v1, v2}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->setDrawBounds(IIII)V

    .line 67
    invoke-virtual {v4}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->getDrawBounds()Landroid/graphics/Rect;

    move-result-object v5

    iget v5, v5, Landroid/graphics/Rect;->right:I

    int-to-float v5, v5

    invoke-virtual {v4, v5}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->setPivotX(F)V

    .line 68
    invoke-virtual {v4}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->getDrawBounds()Landroid/graphics/Rect;

    move-result-object v5

    iget v5, v5, Landroid/graphics/Rect;->bottom:I

    int-to-float v5, v5

    invoke-virtual {v4, v5}, Lim/tpelyyftgw/ui/load/sprite/Sprite;->setPivotY(F)V

    .line 59
    .end local v4    # "sprite":Lim/tpelyyftgw/ui/load/sprite/Sprite;
    add-int/lit8 v3, v3, 0x1

    goto :goto_50

    .line 70
    .end local v3    # "i":I
    :cond_78
    return-void
.end method

.method public onCreateChild()[Lim/tpelyyftgw/ui/load/sprite/Sprite;
    .registers 5

    .line 24
    const/4 v0, 0x4

    new-array v0, v0, [Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;

    .line 26
    .local v0, "cubes":[Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;
    const/4 v1, 0x0

    .local v1, "i":I
    :goto_4
    array-length v2, v0

    if-ge v1, v2, :cond_28

    .line 27
    new-instance v2, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;

    invoke-direct {v2, p0}, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;-><init>(Lim/tpelyyftgw/ui/load/style/FoldingCube;)V

    aput-object v2, v0, v1

    .line 29
    sget v2, Landroid/os/Build$VERSION;->SDK_INT:I

    const/16 v3, 0x18

    if-lt v2, v3, :cond_1c

    .line 30
    aget-object v2, v0, v1

    mul-int/lit16 v3, v1, 0x12c

    invoke-virtual {v2, v3}, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;->setAnimationDelay(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;

    goto :goto_25

    .line 32
    :cond_1c
    aget-object v2, v0, v1

    mul-int/lit16 v3, v1, 0x12c

    add-int/lit16 v3, v3, -0x4b0

    invoke-virtual {v2, v3}, Lim/tpelyyftgw/ui/load/style/FoldingCube$Cube;->setAnimationDelay(I)Lim/tpelyyftgw/ui/load/sprite/Sprite;

    .line 26
    :goto_25
    add-int/lit8 v1, v1, 0x1

    goto :goto_4

    .line 35
    .end local v1    # "i":I
    :cond_28
    return-object v0
.end method