ShaderSet.smali
.class public Lim/tpelyyftgw/ui/components/paint/ShaderSet;
.super Ljava/lang/Object;
.source "ShaderSet.java"
# static fields
.field private static final ATTRIBUTES:Ljava/lang/String; = "attributes"
.field private static final AVAILBALBE_SHADERS:Ljava/util/Map;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/Map<",
"Ljava/lang/String;",
"Ljava/util/Map<",
"Ljava/lang/String;",
"Ljava/lang/Object;",
">;>;"
}
.end annotation
.end field
.field private static final FRAGMENT:Ljava/lang/String; = "fragment"
.field private static final PAINT_BLITWITHMASKLIGHT_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; uniform sampler2D mask; uniform vec4 color; void main (void) { vec4 dst = texture2D(texture, varTexcoord.st, 0.0); vec3 maskColor = texture2D(mask, varTexcoord.st, 0.0).rgb; float srcAlpha = clamp(0.78 * maskColor.r + maskColor.b + maskColor.g, 0.0, 1.0); vec3 borderColor = mix(color.rgb, vec3(1.0, 1.0, 1.0), 0.86); vec3 finalColor = mix(color.rgb, borderColor, maskColor.g); finalColor = mix(finalColor.rgb, vec3(1.0, 1.0, 1.0), maskColor.b); float outAlpha = srcAlpha + dst.a * (1.0 - srcAlpha); gl_FragColor.rgb = (finalColor * srcAlpha + dst.rgb * dst.a * (1.0 - srcAlpha)) / outAlpha; gl_FragColor.a = outAlpha; gl_FragColor.rgb *= gl_FragColor.a; }"
.field private static final PAINT_BLITWITHMASK_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; uniform sampler2D mask; uniform vec4 color; void main (void) { vec4 dst = texture2D(texture, varTexcoord.st, 0.0); float srcAlpha = color.a * texture2D(mask, varTexcoord.st, 0.0).a; float outAlpha = srcAlpha + dst.a * (1.0 - srcAlpha); gl_FragColor.rgb = (color.rgb * srcAlpha + dst.rgb * dst.a * (1.0 - srcAlpha)) / outAlpha; gl_FragColor.a = outAlpha; gl_FragColor.rgb *= gl_FragColor.a; }"
.field private static final PAINT_BLIT_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; void main (void) { vec4 tex = texture2D(texture, varTexcoord.st, 0.0); gl_FragColor = texture2D(texture, varTexcoord.st, 0.0); gl_FragColor.rgb *= gl_FragColor.a; }"
.field private static final PAINT_BLIT_VSH:Ljava/lang/String; = "precision highp float; uniform mat4 mvpMatrix; attribute vec4 inPosition; attribute vec2 inTexcoord; varying vec2 varTexcoord; void main (void) { gl_Position = mvpMatrix * inPosition; varTexcoord = inTexcoord; }"
.field private static final PAINT_BRUSHLIGHT_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; varying float varIntensity; uniform sampler2D texture; void main (void) { vec4 f = texture2D(texture, varTexcoord.st, 0.0); gl_FragColor = vec4(f.r * varIntensity, f.g, f.b, 0.0); }"
.field private static final PAINT_BRUSH_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; varying float varIntensity; uniform sampler2D texture; void main (void) { gl_FragColor = vec4(0, 0, 0, varIntensity * texture2D(texture, varTexcoord.st, 0.0).r); }"
.field private static final PAINT_BRUSH_VSH:Ljava/lang/String; = "precision highp float; uniform mat4 mvpMatrix; attribute vec4 inPosition; attribute vec2 inTexcoord; attribute float alpha; varying vec2 varTexcoord; varying float varIntensity; void main (void) { gl_Position = mvpMatrix * inPosition; varTexcoord = inTexcoord; varIntensity = alpha; }"
.field private static final PAINT_COMPOSITEWITHMASKLIGHT_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; uniform sampler2D mask; uniform vec4 color; void main (void) { vec3 maskColor = texture2D(mask, varTexcoord.st, 0.0).rgb; float alpha = clamp(0.78 * maskColor.r + maskColor.b + maskColor.g, 0.0, 1.0); vec3 borderColor = mix(color.rgb, vec3(1.0, 1.0, 1.0), 0.86); vec3 finalColor = mix(color.rgb, borderColor, maskColor.g); finalColor = mix(finalColor.rgb, vec3(1.0, 1.0, 1.0), maskColor.b); gl_FragColor.rgb = finalColor; gl_FragColor.a = alpha; }"
.field private static final PAINT_COMPOSITEWITHMASK_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; uniform sampler2D mask; uniform vec4 color; void main(void) { float alpha = color.a * texture2D(mask, varTexcoord.st, 0.0).a; gl_FragColor.rgb = color.rgb; gl_FragColor.a = alpha; }"
.field private static final PAINT_NONPREMULTIPLIEDBLIT_FSH:Ljava/lang/String; = "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; void main (void) { gl_FragColor = texture2D(texture, varTexcoord.st, 0.0); }"
.field private static final UNIFORMS:Ljava/lang/String; = "uniforms"
.field private static final VERTEX:Ljava/lang/String; = "vertex"
# direct methods
.method static constructor <clinit>()V
.registers 1
.line 10
invoke-static {}, Lim/tpelyyftgw/ui/components/paint/ShaderSet;->createMap()Ljava/util/Map;
move-result-object v0
sput-object v0, Lim/tpelyyftgw/ui/components/paint/ShaderSet;->AVAILBALBE_SHADERS:Ljava/util/Map;
return-void
.end method
.method public constructor <init>()V
.registers 1
.line 8
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method private static createMap()Ljava/util/Map;
.registers 15
.annotation system Ldalvik/annotation/Signature;
value = {
"()",
"Ljava/util/Map<",
"Ljava/lang/String;",
"Ljava/util/Map<",
"Ljava/lang/String;",
"Ljava/lang/Object;",
">;>;"
}
.end annotation
.line 29
new-instance v0, Ljava/util/HashMap;
invoke-direct {v0}, Ljava/util/HashMap;-><init>()V
.line 31
.local v0, "result":Ljava/util/Map;, "Ljava/util/Map<Ljava/lang/String;Ljava/util/Map<Ljava/lang/String;Ljava/lang/Object;>;>;"
new-instance v1, Ljava/util/HashMap;
invoke-direct {v1}, Ljava/util/HashMap;-><init>()V
.line 32
.local v1, "shader":Ljava/util/Map;, "Ljava/util/Map<Ljava/lang/String;Ljava/lang/Object;>;"
const-string v2, "precision highp float; uniform mat4 mvpMatrix; attribute vec4 inPosition; attribute vec2 inTexcoord; attribute float alpha; varying vec2 varTexcoord; varying float varIntensity; void main (void) { gl_Position = mvpMatrix * inPosition; varTexcoord = inTexcoord; varIntensity = alpha; }"
const-string v3, "vertex"
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 33
const-string v4, "fragment"
const-string v5, "precision highp float; varying vec2 varTexcoord; varying float varIntensity; uniform sampler2D texture; void main (void) { gl_FragColor = vec4(0, 0, 0, varIntensity * texture2D(texture, varTexcoord.st, 0.0).r); }"
invoke-interface {v1, v4, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 34
const-string v5, "alpha"
const-string v6, "inTexcoord"
const-string v7, "inPosition"
filled-new-array {v7, v6, v5}, [Ljava/lang/String;
move-result-object v8
const-string v9, "attributes"
invoke-interface {v1, v9, v8}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 35
const-string v8, "texture"
const-string v10, "mvpMatrix"
filled-new-array {v10, v8}, [Ljava/lang/String;
move-result-object v11
const-string v12, "uniforms"
invoke-interface {v1, v12, v11}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 36
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v11
const-string v13, "brush"
invoke-interface {v0, v13, v11}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 38
new-instance v11, Ljava/util/HashMap;
invoke-direct {v11}, Ljava/util/HashMap;-><init>()V
move-object v1, v11
.line 39
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 40
const-string v2, "precision highp float; varying vec2 varTexcoord; varying float varIntensity; uniform sampler2D texture; void main (void) { vec4 f = texture2D(texture, varTexcoord.st, 0.0); gl_FragColor = vec4(f.r * varIntensity, f.g, f.b, 0.0); }"
invoke-interface {v1, v4, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 41
filled-new-array {v7, v6, v5}, [Ljava/lang/String;
move-result-object v2
invoke-interface {v1, v9, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 42
filled-new-array {v10, v8}, [Ljava/lang/String;
move-result-object v2
invoke-interface {v1, v12, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 43
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v2
const-string v5, "brushLight"
invoke-interface {v0, v5, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 45
new-instance v2, Ljava/util/HashMap;
invoke-direct {v2}, Ljava/util/HashMap;-><init>()V
move-object v1, v2
.line 46
const-string v2, "precision highp float; uniform mat4 mvpMatrix; attribute vec4 inPosition; attribute vec2 inTexcoord; varying vec2 varTexcoord; void main (void) { gl_Position = mvpMatrix * inPosition; varTexcoord = inTexcoord; }"
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 47
const-string v5, "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; void main (void) { vec4 tex = texture2D(texture, varTexcoord.st, 0.0); gl_FragColor = texture2D(texture, varTexcoord.st, 0.0); gl_FragColor.rgb *= gl_FragColor.a; }"
invoke-interface {v1, v4, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 48
filled-new-array {v7, v6}, [Ljava/lang/String;
move-result-object v5
invoke-interface {v1, v9, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 49
filled-new-array {v10, v8}, [Ljava/lang/String;
move-result-object v5
invoke-interface {v1, v12, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 50
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v5
const-string v11, "blit"
invoke-interface {v0, v11, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 52
new-instance v5, Ljava/util/HashMap;
invoke-direct {v5}, Ljava/util/HashMap;-><init>()V
move-object v1, v5
.line 53
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 54
const-string v5, "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; uniform sampler2D mask; uniform vec4 color; void main (void) { vec4 dst = texture2D(texture, varTexcoord.st, 0.0); vec3 maskColor = texture2D(mask, varTexcoord.st, 0.0).rgb; float srcAlpha = clamp(0.78 * maskColor.r + maskColor.b + maskColor.g, 0.0, 1.0); vec3 borderColor = mix(color.rgb, vec3(1.0, 1.0, 1.0), 0.86); vec3 finalColor = mix(color.rgb, borderColor, maskColor.g); finalColor = mix(finalColor.rgb, vec3(1.0, 1.0, 1.0), maskColor.b); float outAlpha = srcAlpha + dst.a * (1.0 - srcAlpha); gl_FragColor.rgb = (finalColor * srcAlpha + dst.rgb * dst.a * (1.0 - srcAlpha)) / outAlpha; gl_FragColor.a = outAlpha; gl_FragColor.rgb *= gl_FragColor.a; }"
invoke-interface {v1, v4, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 55
filled-new-array {v7, v6}, [Ljava/lang/String;
move-result-object v5
invoke-interface {v1, v9, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 56
const-string v5, "color"
const-string v11, "mask"
filled-new-array {v10, v8, v11, v5}, [Ljava/lang/String;
move-result-object v13
invoke-interface {v1, v12, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 57
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v13
const-string v14, "blitWithMaskLight"
invoke-interface {v0, v14, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 59
new-instance v13, Ljava/util/HashMap;
invoke-direct {v13}, Ljava/util/HashMap;-><init>()V
move-object v1, v13
.line 60
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 61
const-string v13, "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; uniform sampler2D mask; uniform vec4 color; void main (void) { vec4 dst = texture2D(texture, varTexcoord.st, 0.0); float srcAlpha = color.a * texture2D(mask, varTexcoord.st, 0.0).a; float outAlpha = srcAlpha + dst.a * (1.0 - srcAlpha); gl_FragColor.rgb = (color.rgb * srcAlpha + dst.rgb * dst.a * (1.0 - srcAlpha)) / outAlpha; gl_FragColor.a = outAlpha; gl_FragColor.rgb *= gl_FragColor.a; }"
invoke-interface {v1, v4, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 62
filled-new-array {v7, v6}, [Ljava/lang/String;
move-result-object v13
invoke-interface {v1, v9, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 63
filled-new-array {v10, v8, v11, v5}, [Ljava/lang/String;
move-result-object v13
invoke-interface {v1, v12, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 64
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v13
const-string v14, "blitWithMask"
invoke-interface {v0, v14, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 66
new-instance v13, Ljava/util/HashMap;
invoke-direct {v13}, Ljava/util/HashMap;-><init>()V
move-object v1, v13
.line 67
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 68
const-string v13, "precision highp float; varying vec2 varTexcoord; uniform sampler2D mask; uniform vec4 color; void main(void) { float alpha = color.a * texture2D(mask, varTexcoord.st, 0.0).a; gl_FragColor.rgb = color.rgb; gl_FragColor.a = alpha; }"
invoke-interface {v1, v4, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 69
filled-new-array {v7, v6}, [Ljava/lang/String;
move-result-object v13
invoke-interface {v1, v9, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 70
filled-new-array {v10, v11, v5}, [Ljava/lang/String;
move-result-object v13
invoke-interface {v1, v12, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 71
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v13
const-string v14, "compositeWithMask"
invoke-interface {v0, v14, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 73
new-instance v13, Ljava/util/HashMap;
invoke-direct {v13}, Ljava/util/HashMap;-><init>()V
move-object v1, v13
.line 74
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 75
const-string v13, "precision highp float; varying vec2 varTexcoord; uniform sampler2D mask; uniform vec4 color; void main (void) { vec3 maskColor = texture2D(mask, varTexcoord.st, 0.0).rgb; float alpha = clamp(0.78 * maskColor.r + maskColor.b + maskColor.g, 0.0, 1.0); vec3 borderColor = mix(color.rgb, vec3(1.0, 1.0, 1.0), 0.86); vec3 finalColor = mix(color.rgb, borderColor, maskColor.g); finalColor = mix(finalColor.rgb, vec3(1.0, 1.0, 1.0), maskColor.b); gl_FragColor.rgb = finalColor; gl_FragColor.a = alpha; }"
invoke-interface {v1, v4, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 76
filled-new-array {v7, v6}, [Ljava/lang/String;
move-result-object v13
invoke-interface {v1, v9, v13}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 77
filled-new-array {v10, v8, v11, v5}, [Ljava/lang/String;
move-result-object v5
invoke-interface {v1, v12, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 78
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v5
const-string v11, "compositeWithMaskLight"
invoke-interface {v0, v11, v5}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 80
new-instance v5, Ljava/util/HashMap;
invoke-direct {v5}, Ljava/util/HashMap;-><init>()V
move-object v1, v5
.line 81
invoke-interface {v1, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 82
const-string v2, "precision highp float; varying vec2 varTexcoord; uniform sampler2D texture; void main (void) { gl_FragColor = texture2D(texture, varTexcoord.st, 0.0); }"
invoke-interface {v1, v4, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 83
filled-new-array {v7, v6}, [Ljava/lang/String;
move-result-object v2
invoke-interface {v1, v9, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 84
filled-new-array {v10, v8}, [Ljava/lang/String;
move-result-object v2
invoke-interface {v1, v12, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 85
invoke-static {v1}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v2
const-string v3, "nonPremultipliedBlit"
invoke-interface {v0, v3, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 87
invoke-static {v0}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v2
return-object v2
.end method
.method public static setup()Ljava/util/Map;
.registers 10
.annotation system Ldalvik/annotation/Signature;
value = {
"()",
"Ljava/util/Map<",
"Ljava/lang/String;",
"Lim/tpelyyftgw/ui/components/paint/Shader;",
">;"
}
.end annotation
.line 91
new-instance v0, Ljava/util/HashMap;
invoke-direct {v0}, Ljava/util/HashMap;-><init>()V
.line 93
.local v0, "result":Ljava/util/Map;, "Ljava/util/Map<Ljava/lang/String;Lim/tpelyyftgw/ui/components/paint/Shader;>;"
sget-object v1, Lim/tpelyyftgw/ui/components/paint/ShaderSet;->AVAILBALBE_SHADERS:Ljava/util/Map;
invoke-interface {v1}, Ljava/util/Map;->entrySet()Ljava/util/Set;
move-result-object v1
invoke-interface {v1}, Ljava/util/Set;->iterator()Ljava/util/Iterator;
move-result-object v1
:goto_f
invoke-interface {v1}, Ljava/util/Iterator;->hasNext()Z
move-result v2
if-eqz v2, :cond_52
invoke-interface {v1}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v2
check-cast v2, Ljava/util/Map$Entry;
.line 94
.local v2, "entry":Ljava/util/Map$Entry;, "Ljava/util/Map$Entry<Ljava/lang/String;Ljava/util/Map<Ljava/lang/String;Ljava/lang/Object;>;>;"
invoke-interface {v2}, Ljava/util/Map$Entry;->getValue()Ljava/lang/Object;
move-result-object v3
check-cast v3, Ljava/util/Map;
.line 96
.local v3, "value":Ljava/util/Map;, "Ljava/util/Map<Ljava/lang/String;Ljava/lang/Object;>;"
const-string v4, "vertex"
invoke-interface {v3, v4}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v4
check-cast v4, Ljava/lang/String;
.line 97
.local v4, "vertex":Ljava/lang/String;
const-string v5, "fragment"
invoke-interface {v3, v5}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v5
check-cast v5, Ljava/lang/String;
.line 98
.local v5, "fragment":Ljava/lang/String;
const-string v6, "attributes"
invoke-interface {v3, v6}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v6
check-cast v6, [Ljava/lang/String;
check-cast v6, [Ljava/lang/String;
.line 99
.local v6, "attributes":[Ljava/lang/String;
const-string v7, "uniforms"
invoke-interface {v3, v7}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v7
check-cast v7, [Ljava/lang/String;
check-cast v7, [Ljava/lang/String;
.line 101
.local v7, "uniforms":[Ljava/lang/String;
new-instance v8, Lim/tpelyyftgw/ui/components/paint/Shader;
invoke-direct {v8, v4, v5, v6, v7}, Lim/tpelyyftgw/ui/components/paint/Shader;-><init>(Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;)V
.line 102
.local v8, "shader":Lim/tpelyyftgw/ui/components/paint/Shader;
invoke-interface {v2}, Ljava/util/Map$Entry;->getKey()Ljava/lang/Object;
move-result-object v9
invoke-interface {v0, v9, v8}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.line 103
.end local v2 # "entry":Ljava/util/Map$Entry;, "Ljava/util/Map$Entry<Ljava/lang/String;Ljava/util/Map<Ljava/lang/String;Ljava/lang/Object;>;>;"
.end local v3 # "value":Ljava/util/Map;, "Ljava/util/Map<Ljava/lang/String;Ljava/lang/Object;>;"
.end local v4 # "vertex":Ljava/lang/String;
.end local v5 # "fragment":Ljava/lang/String;
.end local v6 # "attributes":[Ljava/lang/String;
.end local v7 # "uniforms":[Ljava/lang/String;
.end local v8 # "shader":Lim/tpelyyftgw/ui/components/paint/Shader;
goto :goto_f
.line 105
:cond_52
invoke-static {v0}, Ljava/util/Collections;->unmodifiableMap(Ljava/util/Map;)Ljava/util/Map;
move-result-object v1
return-object v1
.end method