SpanUtils$ShaderSpan.smali
.class Lcom/blankj/utilcode/util/SpanUtils$ShaderSpan;
.super Landroid/text/style/CharacterStyle;
.source "SpanUtils.java"
# interfaces
.implements Landroid/text/style/UpdateAppearance;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/blankj/utilcode/util/SpanUtils;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x8
name = "ShaderSpan"
.end annotation
# instance fields
.field private mShader:Landroid/graphics/Shader;
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method private constructor <init>(Landroid/graphics/Shader;)V
.registers 2
.param p1, "shader" # Landroid/graphics/Shader;
.line 1381
invoke-direct {p0}, Landroid/text/style/CharacterStyle;-><init>()V
.line 1382
iput-object p1, p0, Lcom/blankj/utilcode/util/SpanUtils$ShaderSpan;->mShader:Landroid/graphics/Shader;
.line 1383
return-void
.end method
.method synthetic constructor <init>(Landroid/graphics/Shader;Lcom/blankj/utilcode/util/SpanUtils$1;)V
.registers 3
.param p1, "x0" # Landroid/graphics/Shader;
.param p2, "x1" # Lcom/blankj/utilcode/util/SpanUtils$1;
.line 1378
invoke-direct {p0, p1}, Lcom/blankj/utilcode/util/SpanUtils$ShaderSpan;-><init>(Landroid/graphics/Shader;)V
return-void
.end method
# virtual methods
.method public updateDrawState(Landroid/text/TextPaint;)V
.registers 3
.param p1, "tp" # Landroid/text/TextPaint;
.line 1387
iget-object v0, p0, Lcom/blankj/utilcode/util/SpanUtils$ShaderSpan;->mShader:Landroid/graphics/Shader;
invoke-virtual {p1, v0}, Landroid/text/TextPaint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 1388
return-void
.end method