TransitionBuilder.smali
.class public Landroidx/constraintlayout/motion/widget/TransitionBuilder;
.super Ljava/lang/Object;
.source "TransitionBuilder.java"
# static fields
.field private static final TAG:Ljava/lang/String; = "TransitionBuilder"
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method public constructor <init>()V
.registers 1
.line 26
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static buildTransition(Landroidx/constraintlayout/motion/widget/MotionScene;IILandroidx/constraintlayout/widget/ConstraintSet;ILandroidx/constraintlayout/widget/ConstraintSet;)Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
.registers 7
.param p0, "scene" # Landroidx/constraintlayout/motion/widget/MotionScene;
.param p1, "transitionId" # I
.param p2, "startConstraintSetId" # I
.param p3, "startConstraintSet" # Landroidx/constraintlayout/widget/ConstraintSet;
.param p4, "endConstraintSetId" # I
.param p5, "endConstraintSet" # Landroidx/constraintlayout/widget/ConstraintSet;
.line 62
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-direct {v0, p1, p0, p2, p4}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;-><init>(ILandroidx/constraintlayout/motion/widget/MotionScene;II)V
.line 68
.local v0, "transition":Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {p0, v0, p3, p5}, Landroidx/constraintlayout/motion/widget/TransitionBuilder;->updateConstraintSetInMotionScene(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
.line 69
return-object v0
.end method
.method private static updateConstraintSetInMotionScene(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
.registers 6
.param p0, "scene" # Landroidx/constraintlayout/motion/widget/MotionScene;
.param p1, "transition" # Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
.param p2, "startConstraintSet" # Landroidx/constraintlayout/widget/ConstraintSet;
.param p3, "endConstraintSet" # Landroidx/constraintlayout/widget/ConstraintSet;
.line 80
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getStartConstraintSetId()I
move-result v0
.line 81
.local v0, "startId":I
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getEndConstraintSetId()I
move-result v1
.line 83
.local v1, "endId":I
invoke-virtual {p0, v0, p2}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V
.line 84
invoke-virtual {p0, v1, p3}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V
.line 85
return-void
.end method
.method public static validate(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
.registers 4
.param p0, "layout" # Landroidx/constraintlayout/motion/widget/MotionLayout;
.line 35
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_2b
.line 39
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
.line 40
.local v0, "scene":Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionScene;->validateLayout(Landroidx/constraintlayout/motion/widget/MotionLayout;)Z
move-result v1
if-eqz v1, :cond_23
.line 44
iget-object v1, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eqz v1, :cond_1b
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDefinedTransitions()Ljava/util/ArrayList;
move-result-object v1
invoke-virtual {v1}, Ljava/util/ArrayList;->isEmpty()Z
move-result v1
if-nez v1, :cond_1b
.line 47
return-void
.line 45
:cond_1b
new-instance v1, Ljava/lang/RuntimeException;
const-string v2, "Invalid motion layout. Motion Scene doesn\'t have any transition."
invoke-direct {v1, v2}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.line 41
:cond_23
new-instance v1, Ljava/lang/RuntimeException;
const-string v2, "MotionLayout doesn\'t have the right motion scene."
invoke-direct {v1, v2}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.line 36
.end local v0 # "scene":Landroidx/constraintlayout/motion/widget/MotionScene;
:cond_2b
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Invalid motion layout. Layout missing Motion Scene."
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.end method